x = 439

CardStat = x
{
global.CardName[CardStat] = 'Blitz Ritter'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone/Critical Trigger'
}

CardStat = x+1
{
global.CardName[CardStat] = 'Cheshire Cat of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/High Beast/Dark Zone/Heal Trigger'
}

CardStat = x+2
{
global.CardName[CardStat] = 'Cursed Doctor'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone/Heal Trigger'
}

CardStat = x+3
{
global.CardName[CardStat] = 'Dark Knight of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone/Critical Trigger

ACT [R]: [Put this unit into your Soul] Choose up to one of your "Dark Irregulars", and that unit gets power +3000 until end of turn.'
}

CardStat = x+4
{
global.CardName[CardStat] = 'Dark Queen of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone/Stand Trigger

AUTO [R]: When an attack hits during the battle that this unit boosted, you may Soul Charge 1. If you do, return this unit to your deck, and shuffle your deck.'
}

CardStat = x+5
{
global.CardName[CardStat] = 'Devil In Shadow'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO: When another "Dark Irregulars" rides this unit, you may call this card to Rear-guard Circle. 

ACT [R]: [Counter Blast 1 & Put this unit into your Soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater "Dark Irregulars" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.'
}

CardStat = x+6
{
global.CardName[CardStat] = 'Greedy Hand'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO: When another "Dark Irregulars" rides this unit, you may call this card to Rear-guard Circle. 

ACT [R]: [Counter Blast 1 & Put this unit into your soul] Search your deck for up to one grade 2 or less "Dark Irregulars", put it into your soul, and shuffle your deck.'
}

CardStat = x+7
{
global.CardName[CardStat] = 'Hungry Egg of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone/Stand Trigger'
}

CardStat = x+8
{
global.CardName[CardStat] = 'Hysteric Shirley'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone/Draw Trigger

ACT [R]: [Move this unit to Soul] If you have a "Dark Irregulars" Vanguard, you may Soul Charge 1.'
}

CardStat = x+9
{
global.CardName[CardStat] = 'Mad Hatter of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone/Draw Trigger'
}

CardStat = x+10
{
global.CardName[CardStat] = 'Rock The Wall'
global.CardText[CardStat] = 'Dark Irregulars/Ogre/Dark Zone

AUTO: When this unit is put into the Drop Zone from Guardian Circle, put this card into your Soul.'
}

CardStat = x+11
{
global.CardName[CardStat] = 'Underworld Puppet Master'
global.CardText[CardStat] = 'Dark Irregulars/Ghost/Dark Zone/Stand Trigger'
}

CardStat = x+12
{
global.CardName[CardStat] = 'Vermillion Gatekeeper'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [V]: When another "Dark Irregulars" rides this unit, you may Soul Charge 1.'
}

CardStat = x+13
{
global.CardName[CardStat] = 'Alluring Succubus'
global.CardText[CardStat] = 'Dark Irregulars/Succubus/Dark Zone

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" vanguard, you may Soul Charge 1.'
}

CardStat = x+14
{
global.CardName[CardStat] = 'Bloody Calf'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO: [Counter Blast 2] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, choose an opponents grade 1 or less Rear-guard, and retire it.'
}

CardStat = x+15
{
global.CardName[CardStat] = 'Courting Succubus'
global.CardText[CardStat] = 'Dark Irregulars/Succubus/Dark Zone

AUTO [R]: When an attack hits a Vanguard during the battle that this unit boosted a "Dark Irregulars", you may Soul Charge 1.'
}

CardStat = x+16
{
global.CardName[CardStat] = 'Demon Bike of the Witching Hour'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V/R]: During your turn, this unit gets power +2000 for each card name "Demon Bike of the Witching Hour" in your Soul.'
}

CardStat = x+17
{
global.CardName[CardStat] = 'Devil Child'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [R]: When this unit boosts a "Dark Irregulars" Vanguard, if you have six or more "Dark Irregulars" in your Soul, the boosted unit gets power +4000 until end of that battle.'
}

CardStat = x+18
{
global.CardName[CardStat] = 'Doreen the Thruster'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO [R]: During your Main Phase, when a card is put into your Soul, if you have a "Dark Irregulars" Vanguard, this unit gets power +3000 until end of turn.'
}

CardStat = x+19
{
global.CardName[CardStat] = 'Harpyria the Beautiful'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO: [Counter Blast 1] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, put the top card of your deck into your Damage Zone, and at the beginning of the end phase of that turn, choose a card from your Damage Zone, return it to your deck, and shuffle your deck.'
}

CardStat = x+20
{
global.CardName[CardStat] = 'Jet Black Poet, Amon'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V/R]: During your turn, if the number of "Dark Irregulars" in your Soul is six or more, this unit gets power +3000.'
}

CardStat = x+21
{
global.CardName[CardStat] = 'March Hare of Nightmareland'
global.CardText[CardStat] = 'Dark Irregulars/Warbeast/Dark Zone

AUTO: [Choose a "Dark Irregulars" from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your "Dark Irregulars" that is being attacked, and that unit cannot be hit until end of that battle'
}

CardStat = x+22
{
global.CardName[CardStat] = 'Mirage Maker'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [R]: When an attack hits a Vanguard during the battle that this unit boosted a "Dark Irregulars", you may return this unit to your hand.'
}

CardStat = x+23
{
global.CardName[CardStat] = 'Nightmare Baby'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [R]: When this unit boosts a unit named Blue Dust, the boosted unit gets power +4000 until end of that battle.'
}

CardStat = x+24
{
global.CardName[CardStat] = 'Prisoner Beast'
global.CardText[CardStat] = 'Dark Irregulars/Chimera/Dark Zone'
}

CardStat = x+25
{
global.CardName[CardStat] = 'Rune Weaver'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, choose up to one "Dark Irregulars" from your hand, and put it into your soul.'
}

CardStat = x+26
{
global.CardName[CardStat] = 'Yellow Bolt'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

ACT [V/R]: [Rest this unit] If you have a "Dark Irregulars" Vanguard, Soul Charge 1.'
}

CardStat = x+27
{
global.CardName[CardStat] = 'Beast in Hand'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO: [Counter Blast 1] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, put the top card of your deck into your Damage Zone, and at the beginning of the end phase of that turn, choose a card from your Damage Zone, return it to your deck, and shuffle your deck.'
}

CardStat = x+28
{
global.CardName[CardStat] = 'Blue Dust'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO [V/R]: When this units attack hits, if you have a "Dark Irregulars" Vanguard, you may Soul Charge 1.'
}

CardStat = x+29
{
global.CardName[CardStat] = 'Cyber Beast'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [V/R]: When this units attack hits a Vanguard, if you have four or more other "Dark Irregulars" Rear-guards, draw a card.'
}

CardStat = x+30
{
global.CardName[CardStat] = 'Dark Soul Conductor'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO: When this unit is put into the Drop Zone from Guardian Circle, if you have a "Dark Irregulars" Vanguard, you may Soul Charge 2.'
}

CardStat = x+31
{
global.CardName[CardStat] = 'Demon of Aspiration, Amon'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V/R]: During your turn, if the number of "Dark Irregulars" in your Soul is six or more, this unit gets power +3000.'
}

CardStat = x+32
{
global.CardName[CardStat] = 'Emblem Master'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO [V/R]: [Counter Blast 1] When this units attack hits a Vanguard, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, you may Soul Charge 3.'
}

CardStat = x+33
{
global.CardName[CardStat] = 'Flirty Succubus'
global.CardText[CardStat] = 'Dark Irregulars/Succubus/Dark Zone

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may Soul Charge 1.'
}

CardStat = x+34
{
global.CardName[CardStat] = 'Free Traveller'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO: [Counter Blast 1] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less "Dark Irregulars", put it into your Soul, and shuffle your deck.'
}

CardStat = x+35
{
global.CardName[CardStat] = 'Gwynn the Ripper'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO: [Counter Blast 2] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a "Dark Irregulars" Vanguard, you may pay the cost. If you do, choose one of your opponents grade 2 or less Rear-guards, and retire it.'
}

CardStat = x+36
{
global.CardName[CardStat] = 'Hades Carriage of the Witching Hour'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V/R]: During your turn, this unit gets power +2000 for each card name Hades Carriage of the Witching Hour in your Soul.'
}

CardStat = x+37
{
global.CardName[CardStat] = 'Imprisoned Fallen Angel, Saraqael '
global.CardText[CardStat] = 'Dark Irregulars/Angel/Dark Zone

CONT [V/R]: Restraint (This unit cannot attack.) 

ACT [V/R]: [Soul Blast 3] This unit loses "Restraint" until end of turn. 

AUTO [V]: When this unit is boosted by a "Dark Irregulars", this unit gets power +5000 until end of that battle.'
}

CardStat = x+38
{
global.CardName[CardStat] = 'Knowledge Drunkard'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [V/R]: [Send 1 card from your hand to Soul] When this units attack hits a Vanguard, and you have a "Dark Irregulars" Vanguard, you may pay the cost. If paid, draw 1 card.'
}

CardStat = x+39
{
global.CardName[CardStat] = 'Red Magma'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO [V/R]? When this unit attacks and you have at least six "Dark Irregulars" in your Soul, draw 1 card, then choose 1 card from your hand and place it to the bottom of your deck.'
}

CardStat = x+40
{
global.CardName[CardStat] = 'Succubus of Deterioration'
global.CardText[CardStat] = 'Dark Irregulars/Succubus/Dark Zone

AUTO [V]: When another of your "Dark Irregulars" is placed on Rear-guard Circle, you may Soul Charge 1.'
}

CardStat = x+41
{
global.CardName[CardStat] = 'Werwolf Sieger'
global.CardText[CardStat] = 'Dark Irregulars/Warbeast/Dark Zone'
}

CardStat = x+42
{
global.CardName[CardStat] = 'Blade Wing Reijy'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

CONT [V]: If the number of "Dark Irregulars" in your Soul is fifteen or more, this unit gets Critical +2. 

AUTO: When this unit is placed on Vanguard Circle, choose one of your "Dark Irregulars" Rear-guards, search your deck for up to three cards with the same name as that card, put them into your Soul, and shuffle your deck.'
}

CardStat = x+43
{
global.CardName[CardStat] = 'Dark Lord of the Abyss'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

ACT [V]: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast 2] Soul Charge 2, this unit gets power +1000 for each "Dark Irregulars" in your Soul until end of turn. 

CONT [V/R]: If you have a non-"Dark Irregulars" Vanguard or Rear-guard, this unit gets power -2000.'
}

CardStat = x+44
{
global.CardName[CardStat] = 'Demon Chariot of the Witching Hour'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V/R]: During your turn, this unit gets power +2000 for each card name Demon Chariot of the Witching Hour in your Soul.'
}

CardStat = x+45
{
global.CardName[CardStat] = 'Demon Eater'
global.CardText[CardStat] = 'Dark Irregulars/Elf/Dark Zone

AUTO [V]: At the beginning of your Main Phase, Soul Charge 1, and this unit gets power +2000 until end of turn. 

AUTO [V/R]: [Soul Blast 8 & Counter Blast 5] When this units attack hits, you may pay the cost. If you do, retire all of your opponents Rear-guards.'
}

CardStat = x+46
{
global.CardName[CardStat] = 'Demon World Marquis, Amon'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V]: During your turn, this unit gets power +1000 for each "Dark Irregulars" in your Soul. 

ACT [V]: [Counter Blast 1 & Choose one of your "Dark Irregulars" Rear-guards, and put it into your Soul] Your opponent chooses one of his or her Rear-guards, and retires it.'
}

CardStat = x+47
{
global.CardName[CardStat] = 'Edel Rose'
global.CardText[CardStat] = 'Dark Irregulars/Vampire/Dark Zone

ACT [V]: [Counter Blast 2] If you have a card name Werwolf Sieger in your Soul, this unit gets power +5000/Critical +1 until end of turn. 

ACT [Hand]: [Reveal this card to your opponent, and put it on top of your deck] Search your deck for up to one card name Werwolf Sieger, reveal it to your opponent, put it into your hand, and shuffle your deck.'
}

CardStat = x+48
{
global.CardName[CardStat] = 'King of Diptera, Beelzebub'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

CONT [V]: If you have eight or more "Dark Irregulars" in your Soul, this unit gets power +1000. 

AUTO [V]: [Counter Blast 2] When this unit attacks, if you have six or more "Dark Irregulars" in your Soul, you may pay the cost. If you do, choose up to two of your "Dark Irregulars" Rear-guards, and they get power +3000 until end of that turn.'
}

CardStat = x+49
{
global.CardName[CardStat] = 'Mad Eye, Bassilisk'
global.CardText[CardStat] = 'Dark Irregulars/Demon/Dark Zone

AUTO [V/R]: When this unit attacks a Vanguard, if you have a "Dark Irregulars" Vanguard, this unit gets power +2000 until end of that battle.'
}

CardStat = x+50
{
global.CardName[CardStat] = 'No Life King, Death Anchor'
global.CardText[CardStat] = 'Dark Irregulars/Ghost/Dark Zone

CONT [V]: If you have eight or more "Dark Irregulars" in your Soul, this unit gets power +1000. 

AUTO [V]: At the beginning of your Main Phase, Soul Charge 1, and this unit gets power +2000 until end of turn. 

AUTO [V]: [Choose five face-up "Dark Irregulars" from your Damage Zone and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets power +10000 & Critical +1 until end of turn. At the beginning of the End Phase of that turn, put five cards from the top of your deck into your Damage Zone.'
}

CardStat = x+51
{
global.CardName[CardStat] = 'Stil Vampir'
global.CardText[CardStat] = 'Dark Irregulars/Vampire/Dark Zone

AUTO [V]: At the beginning of your Main Phase, Soul Charge 1, and this unit gets power +2000 until end of turn. 

ACT [V/R]: [Soul Blast 8 & Counter Blast 5] Choose 1 of your opponents Rear-guards, and put that unit on your opponents Vanguard Circle, and at the beginning of the End Phase of that turn, your opponent chooses a card from his or her Soul, and rides it.'
}

// Dark Irregulars Add

x = 1117

CardStat = x
{
global.CardName[CardStat] = 'Earth Gunner'
global.CardText[CardStat] = 'Dark Irregulars/Human/Dark Zone

AUTO [V/R]: When this unit is boosted by a Dark Irregular, this unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 11
}